Well, its not Emulation but a pre existing fork/conversion of Quake. I know some of these are listed in the SD Card Images section (Quake 3, CaveStory etc.), but primarily Images such as RetroPie/UltraSlim are predominately Emulation that include these works so were added for info.KitchUK wrote:Hi Welshy,
Do you think it might be worth adding the Quake 1 darkplaces engine to this thread from autonomous? It runs like a dream even on stock speeds!
Code: Select all
RetroArch [ERROR] :: dylib_load() failed: "pcsx_rearmed_libretro.so: undefined symbol: gteNCLIP_arm".
RetroArch [ERROR] :: Failed to open dynamic library: "pcsx_rearmed_libretro.so"
RetroArch [ERROR] :: Fatal error received in: "load_dynamic()"
It looks like PCSX ReArmed hasn't been compiled using the correct Arm architecture. If it helps, I use ArchLinux as the OS for PES and I have PCSX ReArmed working for the Raspberry Pi (Arm6) and Raspberry Pi 2 (Arm7) under RetroArch. Feel free to grab the executables/cores from the images or you may want to take a look at my compilation scripts: https://github.com/neilmunday/pes/blob/ ... rearmed.sh and https://github.com/neilmunday/pes/blob/ ... rearmed.shxenphor wrote:I'm trying to use pcsx rearmed from git on my archlinux install but I get this error:
I found this site that had a solution but it is for the Odroid U2: http://neagix.blogspot.com/2013/05/pcsx ... rough.htmlCode: Select all
RetroArch [ERROR] :: dylib_load() failed: "pcsx_rearmed_libretro.so: undefined symbol: gteNCLIP_arm". RetroArch [ERROR] :: Failed to open dynamic library: "pcsx_rearmed_libretro.so" RetroArch [ERROR] :: Fatal error received in: "load_dynamic()"
I didn't use that solution because I have no idea what specific compiler instructions to use for the Raspberry Pi and how they would differ from the Odroid, if that is even the problem in the first place.
Code: Select all
./reicast.elf -config config:image=/path/to/game.cdi