I run the latest Debian squeeze and am connected to the net by wifi (which is runniing happily from its powered hub once its booted correctly (which on average takes 3.14 reboot attempts before working))
downloaded the quake 3 zip from RPi home page which has link address
and unzipped to home/pi/quake/quake3. Then downloaded the pak files from the zip file with the 9 pk3 files on this page
and copied into the baseq3 directory and did sudo chmod+x file for the .arm and .sh files.
./start.sh launches the game
When I go to demo I get an error loading map file maps/q3dm6.bsp and it drops back to menu
If I go to single player, I get a choice of 4 maps (q3dm1, q3dm7 q3dm17 and q3tourney2) which appear to come with various bots. When I launch, it goes through loading the map, various weapons etc, unnamed player (me) and then I get a flash of a message about a client...(?) and enter the game - but no bots there.
When I exit, there are console messages
At the top of the screen, the console shows some ^1Fatal AAS not initialised errors but then it launches R_Init which all seems OK apart from not getting the .wav files (hence no sound). It parses 9(?) arenas and 6 bots.
It can show bot faces when choosing the single player game in the game menus so knows something about them... Nothing gets written to botlib.log.
The AAS (arena awareness scheme?) is the bit at the heart of the AI for the bots I think so looks bad getting fatal errors when starting, but on exiting, I get an AAS shutdown message which all looks normal