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Camera frame on openGl texture

Posted: Fri Sep 14, 2018 2:11 pm
by longo92
Hi, is there an efficent way to capture camera frame (from camera video port), render them on an opengl texture and after encode the frame buffer (without pass for the glReadPixels) in H264 video? At glance i say that i use the camera component tunneled to the egl render and then encode the frame buffer with mmal encoder.