finnw wrote: tawalker wrote:
I tried running prboom on my Pi yesterday evening...
Good news: it found the WAD files I'd installed, and there were no problems with sound (well, OK, the music wasn't playing, but the sound effects were).
Bad news: I couldn't see any visuals
I tried specifying the "window" size to 640x480 (I was running prboom at the console, not under X), but it didn't have any effect.
Any ideas on how to get the game visible?
I have the same problem - but its worse than that - the console dies. I.e. you get a black screen, and it stays black until you reboot. Killing the prboom process does not help. I also tried running the hello_triangle demo afterwards - it is not visible either. This must be a kernel/firmware problem right? Because a userspace program should not be able to mess things up so badly.
You'd hope so, but .... Basically that's been my experiences with the SDL libraries and console graphics using it. Prboom uses SDL - which essentially provides a low(ish) level "screen" type of graphical access. (as well as a nice API to sound, keyboard, mouse, etc.)
However when you get it right, then it's seems to mostly work.
However for now, just run-up X, then launch prboom from an terminal window under X and run it full-screen...
I'll see if I can work out some good console runes to make prboom work directly on the console later tonight - but hey, this is a (nearly) 20 year old game...