Quote from glenn66 on November 29, 2011, 23:48
Young people in the west have increasingly become consumers and expect to be spoon-fed everything that they need to know as well as being convinced of the value of each skill or piece of knowledge. There is a strong element of the desire for instant gratification in there as well.
The desire for instant gratification is, I suspect, universal. I know I still have it, and I'm a little beyond teenaged
The consumerisation of kids is worrying (certainly to a parent), and, I suspect, a data point on a curve starting in the post-war boom in the mid-50s / early '60s and getting steeper and steeper as time goes on. The accelerating factor for this curve, I might add, is probably television.
Part of the problem for educators is convincing kids that computers are made for creating, not consuming. I've been working on this with my kids by livecoding dubstep...
I like the idea of digital clothing. What did you have in mind?
It would be naive to think that young people will get excited by something that looks like a circuit board unless they are shown something early on that the RPi can do that is demonstrably cool.
Music, video, video effects, games. I'd argue that games are potentially less of a hook now - in the '80s you might manage to make a game that was close to "arcade quality" (and certainly better than "pong"), but there's no way you're gonna make something like the current console games nowadays.