RetroVortex
Posts: 3
Joined: Tue Aug 30, 2011 1:15 am

Re: Custom Handheld Console

Tue Aug 30, 2011 2:32 am

Once I found out about this piece of hardware I was fascinated.

I am even moreso when I saw that video of Quake 3 running on it.
(Not only that but the SD card slot, HDMI, and media playback potential make it very portable and attractive)

Its really got me thinking, maybe one could make a homebrew handheld like the Caanoo with it.

I personally am not 100% satisfied with most of the homebrew consoles out there, and I wonder how possible it would be to make ones own using spare parts from other consoles.

I'd love one with 2-4 PSP shoulder buttons, D-Pad, 3DS analogues, a decent sized LCD screen, and face buttons from something else.

Obviously software wise, I have no clue, but I'd guess from reading around, a button based interface would certainly be possible.

sightlight
Posts: 64
Joined: Wed Aug 10, 2011 8:02 pm

Re: Custom Handheld Console

Tue Aug 30, 2011 3:00 am

you say making a console with this?

Svartalf
Posts: 596
Joined: Fri Jul 29, 2011 6:50 pm

Re: Custom Handheld Console

Tue Aug 30, 2011 3:02 am

If you're skilled, you could probably cannibalize a USB Joystick to get the interfaces there (Most of them are properly supported under Linux- from there, you'd just need a bit of a joystick controlled interface...).

sightlight
Posts: 64
Joined: Wed Aug 10, 2011 8:02 pm

Re: Custom Handheld Console

Tue Aug 30, 2011 3:09 am

Making a console with this wuld be nice but it would be too complicated. besides there arent games. we neeed software first..

Svartalf
Posts: 596
Joined: Fri Jul 29, 2011 6:50 pm

Re: Custom Handheld Console

Tue Aug 30, 2011 3:12 am

Quote from sightlight on August 30, 2011, 04:09
Making a console with this wuld be nice but it would be too complicated. besides there arent games. we neeed software first..

Aren't games, the man says... Yet, I say...Yet... If it compiles and fits in a 128-256Mb RAM configuration on Linux, it's liable to be there. Including games.

vadsamoht
Posts: 19
Joined: Mon Aug 29, 2011 10:16 am
Contact: Website

Re: Custom Handheld Console

Tue Aug 30, 2011 3:27 am

It sounds like what you are looking for is essentially what the OpenPandora project is offering. It'd certainly be closer, have more support, and probably work out cheaper than transforming a r-pi to do the same task.

Disclaimer: I own one.

anarchisttomato
Posts: 2
Joined: Tue Aug 30, 2011 2:44 am

Re: Custom Handheld Console

Tue Aug 30, 2011 3:51 am

I was thinking, wouldn't a vintage Gameboy - the big chunky ones - be a perfect case to mount this stuff in for the first time? You'd have all of that space inside, I think they took 4 x AAs, and there's loads of blank space on the casing to add your own modifications.

Yussuf
Posts: 24
Joined: Sun Aug 14, 2011 11:09 am

Re: Custom Handheld Console

Tue Aug 30, 2011 8:24 am

No, its too small I think.

User avatar
RobinJ
Posts: 68
Joined: Mon Aug 08, 2011 4:21 pm
Location: Belgium
Contact: Website

Re: Custom Handheld Console

Tue Aug 30, 2011 9:34 am

What you're looking for is something like this? :p
http://the-nd.com/
Rule #1: If a human tries to argue with a logical device like a computer, the device always wins.
Rule #2: A big bucket of water, window, or hammer can nullify Rule #1.

Lakes
Posts: 267
Joined: Wed Aug 24, 2011 2:17 pm

Re: Custom Handheld Console

Tue Aug 30, 2011 10:56 am

Raspi mounted inside a joystick, Slot for SD/Game cards, HDMI cable out to TV. :)

markstinson
Posts: 7
Joined: Wed Aug 31, 2011 7:15 pm

Re: Custom Handheld Console

Wed Aug 31, 2011 11:35 pm

I know you'll will be able to. If not, someone else will.

R-pi will likely become a Zeebo of the DYI/Hacker community - http://en.wikipedia.org/wiki/Zeebo . Zeebo is a console for the BRIC countries with downloads and connectivity via mobile phone networks. It's an ARM11 at 528 Mhz running BREW. (The R-pi Model B's just need a Bluetooth and Wi-Fi dongle to achieve the same thing.)

Since DYI's like to case mod, it will be stuffed into handhelds, hung on the back of HDTVs with HDMI, etc.

First, you might want to check out some of Ben Heck's fine work for the hardware side of it - http://benheck.com/all-game-projects. Email Ben about this and he might even take on the challenge. :-) If this is your first rodeo (attempt), it might be bigger than a Sega GameGear. In fact, if you use one of those portable Digital TVs, at 7" diagonal you might need handlebars for it. ;-D

As for the emulator side of it, many of emulators run just fine on ARM. I have a Linux powered GP2X Wiz (ARM, 533Mhz, 64 megs) and their community forums have a linux ARM "distro", plenty of emulator source code and forum discussions on compiling you could leverage on ports like Doom & Quake, console & handheld emulators, etc. My GP2X Wiz can even run the PSX emulator on it in a some what usable fashion with just 64 Megs RAM. (And yes. I own a working PSone + its display and ~40+ games for it.)

http://en.wikipedia.org/wiki/GP2X_Wiz - has lots of great "External Links"
http://dl.openhandhelds.org/cg.....in/wiz.cgi

For inspiration and guidance on a custom Emu Distro, you may wish to look at Puppy Arcade put together by Scott Jarvis - http://scottjarvis.com/page105.htm . I was running the 109 Meg ISO in VirtualBox OSE with 196 megs RAM without any issue.

If the game Emu's packages don't exist on day one, I guarantee they will arrive in droves shortly (zero-day most likely) after the R-pi's start arriving in folks hands.

Cheers, Mark S.

reggie
Posts: 151
Joined: Fri Aug 26, 2011 11:51 am

Re: Custom Handheld Console

Thu Sep 01, 2011 1:40 am

A doom port should be easily acheivable, using SDL doom (I 'ported' it to the leapfrog didj/explorer consoles, arm9 393Mhz, similar chip to the wiz I believe). It should be simple enough given that the raspberry pi should have a keyboard connected to it.

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