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by antiriad
Mon Dec 12, 2016 12:48 pm
Forum: Advanced users
Topic: STICKY: HOWTO: Create Custom HDMI modes
Replies: 214
Views: 368723

Re: HOWTO: Create Custom HDMI modes

Maybe I should contact Andrea directly, or start a new thread about Advance MAME 3.0. Do you know whether Andrea has an account on this forum? For sure you can start a new thread on AdvanceMAME forum but I can't understand what do you mean with "specific Raspberry Pi functionalities". Previous vers...
by antiriad
Mon Dec 12, 2016 12:09 pm
Forum: Advanced users
Topic: STICKY: HOWTO: Create Custom HDMI modes
Replies: 214
Views: 368723

Re: HOWTO: Create Custom HDMI modes

Here the changelog.

The documentation of AdvanceMAME for Linux is now valid also for RPi.
If you need help, just ask ;)
by antiriad
Mon Dec 12, 2016 8:18 am
Forum: Advanced users
Topic: STICKY: HOWTO: Create Custom HDMI modes
Replies: 214
Views: 368723

Re: HOWTO: Create Custom HDMI modes

Hi antiriad ... Hi Grasshopper2, just take a look at latest AdvanceMAME release (3.0) with official Raspberry support . If properly set (after setting device_video_clock , also display_adjust should be set to generate_ ) it gives real native resolution with vcgencmd (of course only on HDMI and GPIO...
by antiriad
Sun Nov 06, 2016 8:17 pm
Forum: Advanced users
Topic: Create framebuffer with non-square pixels?
Replies: 9
Views: 4172

Re: Create framebuffer with non-square pixels?

Thank you very much for you kind feedback.
May I ask if you are using a CRT monitor?
by antiriad
Sun Nov 06, 2016 2:37 pm
Forum: Advanced users
Topic: STICKY: HOWTO: Create Custom HDMI modes
Replies: 214
Views: 368723

Re: HOWTO: Create Custom HDMI modes

Hi, it seems that we are trying to achieve the same goal by different starting points. On the Recalbox forum I proposed to use the VGA 666 as "breakout" for CRT TV ( ironic-FR , I'm Scandy ;) ). Then I saw on Youtube the video of d33pblue . At least for arcade emulation, IMHO there is no need to sea...
by antiriad
Fri Nov 04, 2016 6:20 am
Forum: Advanced users
Topic: Create framebuffer with non-square pixels?
Replies: 9
Views: 4172

Re: Create framebuffer with non-square pixels?

Hi, did you find a solution?
Thanks
by antiriad
Sat Aug 20, 2016 7:05 pm
Forum: Beginners
Topic: Rpi 1 composite and resolution
Replies: 9
Views: 1299

Re: Rpi 1 composite and resolution

I know that (wonderful) link yet.
But downscaling will add more input lag to a (budget) system that already has this kind of problems.

I see more probable a GPIO > SCART RGB adaptor in 240p...
by antiriad
Sat Aug 20, 2016 6:54 pm
Forum: Beginners
Topic: Rpi 1 composite and resolution
Replies: 9
Views: 1299

Re: Rpi 1 composite and resolution

Ok, thanks! :)
by antiriad
Sat Aug 20, 2016 6:47 pm
Forum: Beginners
Topic: Rpi 1 composite and resolution
Replies: 9
Views: 1299

Re: Rpi 1 composite and resolution

fruitoftheloom wrote:Older video game consoles and home computers generated a nonstandard NTSC or PAL signal which sent a single field type which prevented fields from interlacing.

https://en.wikipedia.org/wiki/Low-definition_television
Exactly. Why is this not possible on rPi? It is a firmware limitation?

Thanks
by antiriad
Sat Aug 20, 2016 6:40 pm
Forum: Beginners
Topic: Rpi 1 composite and resolution
Replies: 9
Views: 1299

Re: Rpi 1 composite and resolution

Ok, but video game consoles of the 80's and 90's had composite with custom PAL and NTSC resolutions.
So is this a software limitation of rPi?
by antiriad
Sat Aug 20, 2016 6:12 pm
Forum: Beginners
Topic: Rpi 1 composite and resolution
Replies: 9
Views: 1299

Rpi 1 composite and resolution

Hi, I know that my good old rPi 1 can output only standard SDTV resolutions (PAL or NTSC) on composite. Is this a hardware or software limitation? It would be great if it could be possible to set a native custom resolution on composite (not using framebuffer options). E.g. a lot of retrogaming emula...
by antiriad
Wed Aug 17, 2016 1:31 pm
Forum: Gaming
Topic: Questions about Raspberry Pi 3 and emulation
Replies: 1
Views: 882

Questions about Raspberry Pi 3 and emulation

Hi, In the past I played a lot with a rPi 1 and I'm considering to buy a more powerful rPi 3. But, if possibile, I have some questions: - is rPi 3 powerful enough to run some early 90's arcade games (like Golden Axe, Undercover Cops, Shadow Force etc.) in full speed with Advance MAME? (they are not ...
by antiriad
Mon Jan 05, 2015 7:53 pm
Forum: Gaming
Topic: VICE - Commodore 64 Binary
Replies: 39
Views: 37571

Re: VICE - Commodore 64 Binary

AmigaGamer/KitchUK Good Point! The Joystick port 'swap' isn't an issue as it can be changed from the Menu (assessable by Joypad). However, as suggested many Disc Images available do contain Demo/Loader Screens (created by the Teams who 'Cracked' the original Titles, common back on the C64/Amiga/Ata...
by antiriad
Mon Jan 05, 2015 7:13 pm
Forum: Gaming
Topic: STICKY: rpix86 (Raspberry Pi x86 emulator) ver 0.19 released!
Replies: 250
Views: 188973

Re: rpix86 (Raspberry Pi x86 emulator) version 0.17 released

Hi Patrick! As usual THANK YOU VERY MUCH for all your great work on rpix86. :) Unfortunately I have a strange problem with the latest release (or maybe it is a problem of my new keyboard) so I can't enjoy rpix86. I'm using a Microsoft keyboard that in raspi-config is set as "Microsoft Natural Keyboa...
by antiriad
Tue Dec 09, 2014 6:28 pm
Forum: Gaming
Topic: RELEASE: EmulationStation 2.0-RC1
Replies: 227
Views: 86352

Re: RELEASE: EmulationStation 2.0-RC1

Hi, I would like some suggestions, if possible, about EmulationStation 2.0 on Raspberry Pi. Would you suggest EmulationStation 2.0 on a Raspberry Pi connected to a small CRT Tv via composite cable? It is possible to view, for Sega Genesis and NES, not the covers of the games but some screenshots? Is...
by antiriad
Fri Sep 19, 2014 2:51 pm
Forum: Gaming
Topic: RetroArch on Raspbian: the tutorial
Replies: 204
Views: 161466

Re: RetroArch on Raspbian: the tutorial

Hmm it seems that even if I disable RGUI and enable Lakka or GLUI, it is NOT possible to compile Retroarch without RGUI. CFLAGS="-Ofast -march=armv6j -mfpu=vfp -mfloat-abi=hard" ./configure --disable-x11 --enable-floathard --disable-ffmpeg --disable-netplay --enable-udev --disable-sdl --disable-puls...
by antiriad
Fri Sep 19, 2014 8:19 am
Forum: Gaming
Topic: RetroArch on Raspbian: the tutorial
Replies: 204
Views: 161466

Re: RetroArch on Raspbian: the tutorial

Instead of answering you, I'll tell you how to know if it's possibe to compile RetroArch without RGUI: run "./configure --help" on the RA source directory, and find out yourself ;) Let's try... http://img1.wikia.nocookie.net/__cb20130409083637/adventuretimewithfinnandjake/images/f/f3/Shocked_meme1....
by antiriad
Thu Sep 18, 2014 12:40 pm
Forum: Gaming
Topic: RetroArch on Raspbian: the tutorial
Replies: 204
Views: 161466

Re: RetroArch on Raspbian: the tutorial

Hi, Antiriad. I don't think it's possible to have a physical 320x240 or similar, old console-native video mode, because I don't see them listed here: http://elinux.org/RPiconfig So setting a 320x240 buffer size would, I guess, render the game in a small screen area in one of the supported video mod...
by antiriad
Wed Sep 17, 2014 11:30 am
Forum: Gaming
Topic: RetroArch on Raspbian: the tutorial
Replies: 204
Views: 161466

Re: RetroArch on Raspbian: the tutorial

It is possible to compile Retroarch without RGUI?

Thanks.
by antiriad
Wed Sep 10, 2014 12:35 pm
Forum: Gaming
Topic: fceux (NES) port with native GLES2 rendering
Replies: 30
Views: 15601

Re: fceux (NES) port with native GLES2 rendering

Your probably better of staying with the newest version of the retroarch core as it's had some compatibility fixes amongst other improvements. For example 'Battle Kid 2' homebrew rom now works on the newest retroarch core. Thank you very much. I've compiled a NES core for Retroarch following the tu...
by antiriad
Wed Sep 10, 2014 12:03 pm
Forum: Gaming
Topic: Retroarch and 240p via composite video
Replies: 4
Views: 2951

Re: Retroarch and 240p via composite video

Thank you very much for the useful link.

Will it work also if I run Retroarch in command line, NOT under X Windows System?
by antiriad
Wed Sep 10, 2014 5:37 am
Forum: Gaming
Topic: fceux (NES) port with native GLES2 rendering
Replies: 30
Views: 15601

Re: fceux (NES) port with native GLES2 rendering

Hi!
Is this emulator newer then the FCEUMM libretro (Retroarch) core?
It is possible to configure joypad in command-line?

Thank you!
by antiriad
Fri Aug 22, 2014 12:02 pm
Forum: Gaming
Topic: Controls: USB vs GPIO
Replies: 5
Views: 2673

Re: Controls: USB vs GPIO

Aside from pricing, is (hardware) input lag the same between USB and GPIO?

Thanks.
by antiriad
Fri Aug 22, 2014 8:43 am
Forum: Gaming
Topic: Controls: USB vs GPIO
Replies: 5
Views: 2673

Controls: USB vs GPIO

Hi,
I was wondering if using USB controls or GPIO controls for emulators (MAME etc.) is the same in terms of responsiveness/lag?

It seems that for GPIO, Adafruit Retrogame script is needed running in background.
Does this script affect rPi performances and resources?

Thank you!
by antiriad
Fri Aug 22, 2014 7:40 am
Forum: Gaming
Topic: Fast booting buildroot based libretro emulator
Replies: 71
Views: 16465

Re: Fast booting buildroot based libretro emulator

If you want to completely remove emulationstation you have to recompile. rc.local does not exist in this image. It is not based off of Rasbian. I am pretty sure there is an init script that boots into emulation station. I do not know for sure. You can add other cores they just have to be complied. ...

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