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by KitchUK
Sun Mar 23, 2014 10:57 am
Forum: Gaming
Topic: How to install/ build/ play Quake 3....
Replies: 201
Views: 196173

Re: How to install/ build/ play Quake 3....

Can anyone confirm if this engine us compatible with an xbox pad?
by KitchUK
Sat Mar 22, 2014 8:16 pm
Forum: Gaming
Topic: NEW: Darkplaces Quake engine up and running on Raspberry PI
Replies: 112
Views: 58120

Re: NEW: Darkplaces Quake engine up and running on Raspberry

The game runs very good an looks nice! I`am using Retropie, without Keyboard. When the game is startet i can play with Gamepad,but i can not controll the Menu with Gamepad. Do you have a solution for this? Not at present. I have the same issue with my game controller not being able to control the m...
by KitchUK
Fri Mar 21, 2014 8:24 pm
Forum: Gaming
Topic: NEW: Darkplaces Quake engine up and running on Raspberry PI
Replies: 112
Views: 58120

Re: NEW: Darkplaces Quake engine up and running on Raspberry

Hey autononomous, should this:

Code: Select all

unzip dprpi_v1.0.zip
mv  darkplacesrpi-dprpi_v1.0/* .
sudo dpkg -i darkplaces-rpi_1.0-0_all.deb
be this:

Code: Select all

unzip dprpi_v1.0.zip
mv  darkplacesrpi-dprpi_v1.0/* .
sudo dpkg -i darkplaces-rpi_1.0_all.deb
by KitchUK
Fri Mar 21, 2014 6:15 pm
Forum: Gaming
Topic: NEW: Darkplaces Quake engine up and running on Raspberry PI
Replies: 112
Views: 58120

Re: NEW: Darkplaces Quake engine up and running on Raspberry

Could you point me in the direction of how to install this on the pi?
by KitchUK
Thu Mar 20, 2014 2:55 pm
Forum: Gaming
Topic: NEW: Darkplaces Quake engine up and running on Raspberry PI
Replies: 112
Views: 58120

Re: NEW: Darkplaces Quake engine up and running on Raspberry

Forgotten01 wrote:Soooo, could we play Half Life on here?
I was thinking the same thing! ;)
by KitchUK
Wed Mar 19, 2014 8:25 am
Forum: Gaming
Topic: NEW: Darkplaces Quake engine up and running on Raspberry PI
Replies: 112
Views: 58120

Re: NEW: Darkplaces Quake engine up and running on Raspberry

Looking forward to this. I've actually never played the original quake! From the video on YouTube the gameplay looks smooth and good fps.
by KitchUK
Tue Mar 11, 2014 6:05 pm
Forum: Gaming
Topic: STICKY: rpix86 (Raspberry Pi x86 emulator) ver 0.19 released!
Replies: 250
Views: 188478

Re: rpix86 (Raspberry Pi x86 emulator) version 0.16 released

Is rpix86 compatible with and Xbox 360 controller?
by KitchUK
Wed Feb 19, 2014 4:55 pm
Forum: Gaming
Topic: STICKY: MAME4ALL for Pi
Replies: 436
Views: 281865

Re: MAME4ALL for Pi

I've got mame4all and I copied all my roms from my computer and put them in the pi's ROM folder and not all the games work like bubble Bobble and marvel vs Capcom and tekken tag tournament, other games have worked but the others don't what can I do? Try using PiFBA for these games (Capcom CPS1 & 2).
by KitchUK
Mon Feb 17, 2014 4:01 pm
Forum: Gaming
Topic: EmulationStation - an emulator front-end
Replies: 180
Views: 63231

Re: EmulationStation - an emulator front-end

Thank you for the update Aloshi. Will there be a way to hide titles in a future update? (I'm wanting to hide PrBoom.wad) from the Doom libretro port. :D
by KitchUK
Mon Feb 17, 2014 12:59 pm
Forum: Gaming
Topic: EmulationStation - an emulator front-end
Replies: 180
Views: 63231

Re: EmulationStation - an emulator front-end

Was the ability to hide game titles implemented into Emulation Station?
by KitchUK
Sat Feb 15, 2014 9:31 pm
Forum: Gaming
Topic: UAE4ALL1 : Full speed Amiga 500 emulator with DispmanX
Replies: 126
Views: 63783

Re: Full speed Amiga emulator ( UAE )

Thank you for the reply. By emulator GUI I actually meant within the emulator itself and not just emulation station. When you open the emulator and enter the GUI you can select different options and load an amiga disk image but you have to use a keyboard. I wondered if you would be able to do this v...
by KitchUK
Fri Feb 14, 2014 11:04 am
Forum: Gaming
Topic: VICE - Commodore 64 Binary
Replies: 39
Views: 37522

Re: VICE - Commodore 64 Binary

Brilliant! I'll try this tonight :D
by KitchUK
Thu Feb 13, 2014 8:26 pm
Forum: Gaming
Topic: VICE - Commodore 64 Binary
Replies: 39
Views: 37522

Re: VICE - Commodore 64 Binary

I seem to be getting aproblem when trying to run this. I get:

Code: Select all

C64MEM: Error - Couldn't load kernal ROM 'kernal'
by KitchUK
Thu Feb 13, 2014 5:15 pm
Forum: Gaming
Topic: VICE - Commodore 64 Binary
Replies: 39
Views: 37522

Re: VICE - Commodore 64 Binary

Thank you Welshy!
by KitchUK
Thu Feb 13, 2014 8:28 am
Forum: Gaming
Topic: UAE4ALL1 : Full speed Amiga 500 emulator with DispmanX
Replies: 126
Views: 63783

Re: Full speed Amiga emulator ( UAE )

Chips, would it be possible to use a usb pad (xbox 360) to navigate the emulator GUI? Also are you able to assign buttons via a config file?
by KitchUK
Wed Feb 12, 2014 6:57 pm
Forum: Gaming
Topic: PiFBA released - Final Burn Alpha arcade emulator
Replies: 225
Views: 88124

Re: PiFBA released - Final Burn Alpha arcade emulator

Jessie wrote:Are there any good EmulationStation themes out there for FBA?
I know there's a good Capcom CPS one over at the RetroPie forums.
by KitchUK
Wed Feb 12, 2014 6:56 pm
Forum: Gaming
Topic: PrBoom Retroarch Problem/Glitch
Replies: 3
Views: 852

Re: PrBoom Retroarch Problem/Glitch

Figured it out! For some reason the default on my setup did not have any button assigned for firing your weapon. Because of this game must kind of not know what to do and doesnt load any weapons. :?

[SOLVED]
by KitchUK
Wed Feb 12, 2014 5:19 pm
Forum: Gaming
Topic: PrBoom Retroarch Problem/Glitch
Replies: 3
Views: 852

Re: PrBoom Retroarch Problem/Glitch

Hey Vanfanel, yes tried different wads (that are compatible) and even the shareware version of doom. All have this problem. It's annoying because I know it does work but does this thing on the first boot everytime. I'm going to try and play around with a separate config file and see if that does any...
by KitchUK
Wed Feb 12, 2014 8:25 am
Forum: Gaming
Topic: PrBoom Retroarch Problem/Glitch
Replies: 3
Views: 852

PrBoom Retroarch Problem/Glitch

I have a weird problem with the Retroarch version of PrBoom. When I load a game up of any doom title and start a chapter, my weapon sprite is missing and there is an animated sprite of a solider running on the left hand side of the screen. Now I figured out how to fix this glitch by going into the R...
by KitchUK
Tue Feb 11, 2014 8:54 pm
Forum: Gaming
Topic: Tutorial: How to install Chocolate Doom w/ sound on Raspbian
Replies: 23
Views: 21593

Re: Tutorial: How to install Chocolate Doom w/ sound on Rasp

... Have lots and lost of fun! Oh, and try to use distcc to build these things or it will be a painfully slow process :P If you don't feel like building yourself, ask me for prebuilt binaries and I will post them. Thank you for your help and suggestion. It is possible maybe to have the binaries? Th...
by KitchUK
Tue Feb 11, 2014 5:20 pm
Forum: Gaming
Topic: WIP: Playable Nintendo 64 Emulator Available
Replies: 381
Views: 271810

Re: WIP: Playable Nintendo 64 Emulator Available

whise Not to worry, at least your now aware! Most programs only require a maximum of 64MEG applied to the GPU (in certain instances 128) and then ONLY if the software uses OpenGLES rendering. As a general rule 64MEG should be sufficient in most cases. It might just be my setup but I noticed that if...
by KitchUK
Tue Feb 11, 2014 10:44 am
Forum: Gaming
Topic: STICKY: MAME4ALL for Pi
Replies: 436
Views: 281865

Re: MAME4ALL for Pi

Has anyone been able to get 'Toki' working with mame4all? I get garbled graphics with this one.
by KitchUK
Sun Feb 09, 2014 11:19 am
Forum: Gaming
Topic: PiFBA released - Final Burn Alpha arcade emulator
Replies: 225
Views: 88124

Re: PiFBA released - Final Burn Alpha arcade emulator

I know metal slug does have slowdown as this was present in the arcade i.e. the animation became slower but the music was still in time and didn't stutter like treacle. The difference with Metal Slug 3 is that the sound stutters and its as if the Pi is having trouble with it. I'm not sure why as I'm...
by KitchUK
Sun Feb 09, 2014 9:02 am
Forum: Gaming
Topic: PiFBA released - Final Burn Alpha arcade emulator
Replies: 225
Views: 88124

Re: PiFBA released - Final Burn Alpha arcade emulator

I have a really weird problem with a couple of Neo Geo games. For example Art of fighting 3 and Metal Slug 3. Sometimes the music is noticeably slowed down an stuttered and other times it is fine. I understand that some games had slowdown but this seems to be different. It's almost as if the pi cann...
by KitchUK
Sat Feb 08, 2014 8:19 pm
Forum: Gaming
Topic: STICKY: rpix86 (Raspberry Pi x86 emulator) ver 0.19 released!
Replies: 250
Views: 188478

Re: rpix86 (Raspberry Pi x86 emulator) version 0.15 released

Would it be possible to run Grim Fandango on this emulator? ScummVM does not run it.

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