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by 747flyer
Fri Feb 21, 2014 9:44 pm
Forum: Other projects
Topic: Pi Near Space
Replies: 6
Views: 1519

Re: Pi Near Space

Thanks for that, it helped me plan some details, it doesn't actually tell me how to hook up a transmitter, and how to broadcast radio and receive it on the ground.
by 747flyer
Fri Feb 21, 2014 5:23 am
Forum: Other projects
Topic: Pi Near Space
Replies: 6
Views: 1519

Pi Near Space

Me and have friend have had an idea for several months:Launch a Pi as close to space as we can. Solid rocket booster, though they would get us higher, post several threats and cost issues. We have decided upon several helium filled balloons lifting a Pi and several sensors and cameras up to about 20...
by 747flyer
Sat May 25, 2013 3:44 pm
Forum: Python
Topic: Artificial Intelligence
Replies: 10
Views: 3580

Re: Artificial Intelligence

Yeah, sadly I did specify Artificial Intelligence, although I kind of wish I had thought of that. Either way, he quit the bet,and I let him off. I have game development to do for this little company-that's-not-quit-a-company-just-an-arrangement-of-intelligent-people-I-know-building-games. Currently ...
by 747flyer
Sat May 25, 2013 3:35 pm
Forum: Python
Topic: Ricochets in Pygame
Replies: 3
Views: 718

Re: Ricochets in Pygame

OK, I think I kind of get that (haven't learned about vectors in school yet. I'll check out the college algebra books I bought.) If you could help, how would you get thee disk to go in the same direction as the mouse is pointing compared to the player. I take it it would be similar?
by 747flyer
Sat May 25, 2013 2:41 am
Forum: Python
Topic: Ricochets in Pygame
Replies: 3
Views: 718

Re: Ricochets in Pygame

OK, I've figured richotes, but need help implementing it. How would you calculate the angle an object is coming in at and then replicate it, but reversed?
by 747flyer
Sat May 25, 2013 2:38 am
Forum: Python
Topic: Artificial Intelligence
Replies: 10
Views: 3580

Re: Artificial Intelligence

A calculator ought to be able to implement a simple backpropagation network with one hidden layer, which you'll be able to train to emulate an XOR function. As it's a neural network, it's technically an AI, so you win the bet. You should be able to read about this sort of network in any basic book ...
by 747flyer
Sat May 25, 2013 2:35 am
Forum: Python
Topic: Level Data Files
Replies: 0
Views: 305

Level Data Files

I recently saw a program that used files of keyboard characters to store level files. How can I have files like this, then have a part of the program that implements these as individual levels with pygame?
by 747flyer
Thu May 09, 2013 12:08 pm
Forum: Python
Topic: syntax error
Replies: 6
Views: 1281

Re: syntax error

OK, I think I know your problem. You're probably in the base shell, with little lines like this, right? >>> This is meant to run one line of code at a time. To get passed this, click on file:new window. You can then write as much code as you want, and to run it, click on run:run module. When it asks...
by 747flyer
Thu May 09, 2013 12:02 pm
Forum: Python
Topic: Help a noob detect some button presses.
Replies: 13
Views: 9597

Re: Help a noob detect some button presses.

You mean on your Raspberry Pi keyboard?
by 747flyer
Thu May 09, 2013 2:09 am
Forum: Python
Topic: Ricochets in Pygame
Replies: 3
Views: 718

Ricochets in Pygame

So I'm designing a Tron disk wars game in pygame, and have come to an issue already. How would I get the disk to ricochet? I could from there get the angle to adjust slightly to guide it back towards the player. Any ideas for ricochets?
by 747flyer
Tue Apr 30, 2013 9:48 pm
Forum: Python
Topic: Artificial Intelligence
Replies: 10
Views: 3580

Artificial Intelligence

OK, so I was telling a friend I could turn a calculator into an AI. He bet me $5000 I couldn't. I accepted. The problem is, my previous AIs were text only. I need this one to speak and understand speech. I'm going to hook up my pi to the calculator. I have only one question. Does anyone know any mod...

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