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by jonof
Wed Dec 19, 2018 5:50 am
Forum: Gaming
Topic: Compiling Error JFSW, Shadow Warrior port
Replies: 16
Views: 3816

Re: Compiling Error JFSW, Shadow Warrior port

Folks, this branch should give you a decently playable OpenGL ES Polymost experience at 1280x720 in a VT with the non-Gallium-based video driver using a non-X11-enabled SDL2 build. You can build it with: make USE_OPENGL=USE_GLES2 USE_POLYMOST=1 SDL2CONFIG=/path/to/other/sdl2-config CFLAGS=-march=nat...
by jonof
Tue Dec 11, 2018 11:28 am
Forum: Gaming
Topic: Compiling Error JFSW, Shadow Warrior port
Replies: 16
Views: 3816

Re: Compiling Error JFSW, Shadow Warrior port

After some playing around, I've determined that I have a lot more work to do on the OpenGL side of JFBuild. The Pi's GPU really doesn't like the kind of rendering I'm asking of it at the moment, so Polymost on the Pi appears hopeless for the moment. However, I've tested a number of combinations of P...
by jonof
Wed Dec 05, 2018 7:50 am
Forum: Gaming
Topic: Compiling Error JFSW, Shadow Warrior port
Replies: 16
Views: 3816

Re: Compiling Error JFSW, Shadow Warrior port

Folks, the Pi I have ordered is currently on its way, so once I get acquainted with it and test the changes, I'll post an update here. If you're particularly impatient, there's the jfbuild-update branch in the jfsw repository which should get you a non-OpenGL, non-Polymost (non-assembly-code) varian...

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