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by roxlu
Thu May 10, 2018 6:18 pm
Forum: OpenMAX
Topic: [solved] video_decode and video_render: how to shutdown / cleanup
Replies: 0
Views: 5701

[solved] video_decode and video_render: how to shutdown / cleanup

I've setup a video_decode and video_render component and feeding h264 buffers into the decoder. I've setup a tunnel between the video_decode (port 131) and video_render (port 90). I'm allocating buffers for the input port (130) of the decoder and I have enabled OMX_IndexParamPassBufferMarks . When I...
by roxlu
Thu May 10, 2018 2:20 pm
Forum: OpenMAX
Topic: [solved] video_decode: how to get frame number of decoded or rendered frame
Replies: 4
Views: 5745

Re: video_decode: how to get frame number of decoded or rendered frame

Thanks! I'm indeed settings OMX_BUFFERFLAG_ENDOFFRAME. I have to create a proper setup to see if it makes a difference but I'm sure it does. Currently I'm looking into a proper way to shutdown everything, clear buffers, reset tunnels etc.
by roxlu
Thu May 10, 2018 11:03 am
Forum: OpenMAX
Topic: [solved] video_decode: how to get frame number of decoded or rendered frame
Replies: 4
Views: 5745

Re: video_decode: how to get frame number of decoded or rendered frame

Thanks so much for your elaborate answer and suggestions. Because I've spend qutie some time digging through the 330 paged IL spec I'm not yet ready to look into another spec :D. So I went on and implemented the idea I suggested in my post and that seems to work pretty well. I guess the only downsid...
by roxlu
Wed May 09, 2018 8:26 pm
Forum: OpenMAX
Topic: [solved] video_decode: how to get frame number of decoded or rendered frame
Replies: 4
Views: 5745

[solved] video_decode: how to get frame number of decoded or rendered frame

Hi, When I have a h264 bitstream that I feed into the video_decode component, is there a way to get notified when a frame has been decoded or is either ready for display or being rendered (with the video_render component) already? One solution that might work is to inspect the bitstream and detect a...

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