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by Pickle
Mon Dec 03, 2018 6:05 pm
Forum: Gaming
Topic: Quake2 (yamagi based port)
Replies: 14
Views: 8850

Re: Quake2 (yamagi based port)

@krisu11 even though they are based on the engine each one could introduce its own changes the engine. But not only that the game logic will be different so without the source its not possible to run. There was a linux version of heretic 2 but its for x86. The only way to run that on arm would be wi...
by Pickle
Mon Nov 19, 2018 3:34 am
Forum: Gaming
Topic: Quake2 (yamagi based port)
Replies: 14
Views: 8850

Re: Quake2 (yamagi based port)

thanks im only 2 years late :-)
I only have a the RPI original so no update for me. But neat that they made it work.
by Pickle
Mon Nov 19, 2018 12:51 am
Forum: Gaming
Topic: Quake2 (yamagi based port)
Replies: 14
Views: 8850

Re: Quake2 (yamagi based port)

really RPI's run full desktop opengl and not an ES profile?
by Pickle
Fri Aug 11, 2017 1:42 am
Forum: Gaming
Topic: Quake2 (yamagi based port)
Replies: 14
Views: 8850

Re: Quake2 (yamagi based port)

maybe the egl / window methods have changed since now?
by Pickle
Thu Jan 09, 2014 4:08 pm
Forum: Gaming
Topic: Quake2 (yamagi based port)
Replies: 14
Views: 8850

Re: Quake2 (yamagi based port)

create a bug report to the original project https://github.com/yquake2
by Pickle
Sat Sep 21, 2013 11:59 am
Forum: Gaming
Topic: GLQuake-ES now available
Replies: 37
Views: 7727

Re: GLQuake-ES now available

jonte wrote:Did you ever get around to release the source?
look at the post right before yours
by Pickle
Wed Sep 04, 2013 2:45 am
Forum: Gaming
Topic: Porting quake2 (work in progress)
Replies: 17
Views: 6212

Re: Porting quake2 (work in progress)

I updated my port which this was based on. Check it out here:
http://www.raspberrypi.org/phpBB3/viewt ... 78&t=54683
by Pickle
Wed Sep 04, 2013 2:43 am
Forum: Gaming
Topic: Quake2 (yamagi based port)
Replies: 14
Views: 8850

Quake2 (yamagi based port)

Here is an update on my quake2 port. The port in general has seen a nice speed boost I think from a combination of fixes and changes picked up by the main project and my rework of the opengles code. The video menu settings are unstable, so if you need a bigger res change gl_mode in the config file. ...
by Pickle
Sat Jul 20, 2013 6:05 pm
Forum: Gaming
Topic: GLQuake-ES now available
Replies: 37
Views: 7727

Re: GLQuake-ES now available

Sorry for the long delay.
pickle.gp2x.de/glquake-src.zip

Im interested in any feedback on the opengl calls, if anything might be impoved
by Pickle
Thu Apr 11, 2013 12:50 pm
Forum: Gaming
Topic: GLQuake-ES now available
Replies: 37
Views: 7727

Re: GLQuake-ES now available

Do you get any output over the console?
What is your memory slice set to? I would suggest trying 128/128
by Pickle
Mon Apr 08, 2013 7:37 pm
Forum: Gaming
Topic: GLQuake-ES now available
Replies: 37
Views: 7727

Re: GLQuake-ES now available

yeah im aware of github and that feature, its not important to me that there is a zip option. What i meant basically is that a zip is quick and dirty, source control would that more time.
by Pickle
Mon Apr 08, 2013 4:16 pm
Forum: Gaming
Topic: GLQuake-ES now available
Replies: 37
Views: 7727

Re: GLQuake-ES

Yes everyone will have access to the source, though i debating if I should do a straight zip of it or use public source control for it.
by Pickle
Mon Mar 25, 2013 2:59 pm
Forum: Gaming
Topic: GLQuake-ES now available
Replies: 37
Views: 7727

Re: GLQuake-ES

thanks for trying it. Ok, so the 512mb is basically the same gpu (soc) then. I thought they may have updated it. you shouldn't need to set memsize more than 64 mb I need to run some tests but i think vsync is on (I set it on through EGL), thats why its measuring around 30 fps. Might jump into the 40...
by Pickle
Fri Mar 22, 2013 6:48 pm
Forum: Gaming
Topic: GLQuake-ES now available
Replies: 37
Views: 7727

Re: GLQuake-ES

you can buy it off steam or as a direct download from id store.
by Pickle
Fri Mar 22, 2013 6:08 pm
Forum: Gaming
Topic: GLQuake-ES now available
Replies: 37
Views: 7727

Re: GLQuake-ES

Are using shareware or commercial data?
Did you put the data in a id1 folder?
You could try ./glquake -nomtex -game id1
by Pickle
Fri Mar 22, 2013 3:25 pm
Forum: Gaming
Topic: GLQuake-ES now available
Replies: 37
Views: 7727

Re: GLQuake-ES

try chmod +x glquake
by Pickle
Fri Mar 22, 2013 12:16 pm
Forum: Gaming
Topic: GLQuake-ES now available
Replies: 37
Views: 7727

Re: GLQuake-ES

put the glquake somewhere and then create an id1 folder with the *.pak files in it.

Rough commands to set it up (locations may vary):

Code: Select all

mkdir /home/pi/quake
cp glquake /home/pi/quake
mkdir /home/pi/quake/id1
cp *.pak /home/pi/quake/id1
cd /home/pi/quake
./glquake -nomtex
by Pickle
Sun Mar 17, 2013 5:19 pm
Forum: Gaming
Topic: GLQuake-ES now available
Replies: 37
Views: 7727

Re: GLQuake-ES

You can give the sharware pak's a try
by Pickle
Sun Mar 17, 2013 2:53 am
Forum: Gaming
Topic: GLQuake-ES now available
Replies: 37
Views: 7727

GLQuake-ES now available

This is a straight port from the original glquake source, although it has been completely rewritten for opengles and sdl. This is the raspberry pi build. pickle.gp2x.de/rpi/glquake Useful Flags: -width -height -fullscreen -nomtex (dont use multitexture) -mem (-mem 32) Large overview of the changes o...
by Pickle
Tue Feb 19, 2013 1:45 pm
Forum: OpenGLES
Topic: Getting around display lists.
Replies: 5
Views: 2304

Re: Getting around display lists.

Dosbox emulation draws to a local frame buffer in memory, it then will create a new texture based on this frame data. I think this means a copy occurs copying the data from the memory CPU slice to the GPU memory slice. Then the GPU is told to draw a quad with the texture over the size of the screen....
by Pickle
Mon Feb 18, 2013 6:23 pm
Forum: OpenGLES
Topic: Getting around display lists.
Replies: 5
Views: 2304

Re: Getting around display lists.

Using opengl in way dosbox uses it will not help much and may actually be slower.

Problem is the every frame your going to be recreating a texture. This is very slow since the GPU has to work and transfer from system memory.
by Pickle
Mon Feb 18, 2013 6:14 pm
Forum: Graphics programming
Topic: Texture limits
Replies: 6
Views: 1748

Re: Texture limits

Have you tried different memory slices for the GPU?
by Pickle
Wed Jan 16, 2013 1:56 pm
Forum: OpenGLES
Topic: Transformations
Replies: 17
Views: 3069

Re: Transformations

I would suggest taking a look at CML which can handle all of the matrix math you. I use it with all opengl versions and it has worked well.
http://cmldev.net/?p=423
by Pickle
Fri Oct 26, 2012 1:45 pm
Forum: General discussion
Topic: Big open news!
Replies: 58
Views: 8073

Re: Big open news!

Now I'm not saying people won't be capable of it after a while. But it's not a "Wow, its open, let's go and fix all those bugs" thing. Also, has anyone using a Raspi ever reported a bug on the GPU? If that's the impression you had from my comments it wasn't what I intended. I only meant the opportu...
by Pickle
Thu Oct 25, 2012 5:14 pm
Forum: General discussion
Topic: Big open news!
Replies: 58
Views: 8073

Re: Big open news!

The simple points I just wanted to make was that with closed stuff, if it has bugs and support ends users are stuck with those bugs. And the larger and more complex something is more the likely there will be bugs. What Broadcom released content wise is the same as most other vendors. Theres open sou...

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