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by Otto
Mon Dec 04, 2017 8:53 am
Forum: Gaming
Topic: Pinball
Replies: 7
Views: 1912

Re: Pinball

You should try rpix86 instead of Dosbox:

viewtopic.php?f=78&t=32934
by Otto
Thu Sep 28, 2017 7:47 am
Forum: Gaming
Topic: The best way to play Laserdisc games on the Raspberry Pi 3
Replies: 2
Views: 1037

Re: The best way to play Laserdisc games on the Raspberry Pi 3

Thank you again Vanfanel, keep up the good work!
by Otto
Thu May 25, 2017 12:34 pm
Forum: Gaming
Topic: Midi and Dosbox
Replies: 4
Views: 1291

Re: Midi and Dosbox

Morning all Random question as I'm trying to get WingCommander to work. Is it normal to get an error like this with dosbox? ALSA:Can't subscribe to MIDI port (65:0) nor (17:0) MIDI:Can't open device:alsa with config:. ALSA:Can't subscribe to MIDI port (65:0) nor (17:0) MIDI:Opened device:none Cheer...
by Otto
Wed Feb 08, 2017 8:47 am
Forum: Other projects
Topic: Screenly OSE -- Digital Signage for the Raspberry Pi
Replies: 1084
Views: 319212

Re: Screenly OSE -- Digital Signage for the Raspberry Pi

Turning off screenly OSE, stopping boot into screenly??? After installing OSE, I ran into some networking issues and cannot get into it over ssh. And OSE takes over the monitor, and eventually displays a message saying: Unable to resolve management IP At this point, I'm totally blocked from getting...
by Otto
Tue Jan 31, 2017 1:40 pm
Forum: Gaming
Topic: STICKY: rpix86 (Raspberry Pi x86 emulator) ver 0.19 released!
Replies: 248
Views: 146035

Re: rpix86 (Raspberry Pi x86 emulator) version 0.19 released

Hi Pate!

Excellent work on this emulator!

Supercars International works fine on the Pi1, however on the Pi2 the audio drops out causing the game to hang at the next cut scene (black screen) ? This normally happens on this first track.

Cheers,
Lee
by Otto
Thu Nov 19, 2015 1:55 pm
Forum: Gaming
Topic: Atari Controller interface?
Replies: 3
Views: 1248

Re: Atari Controller interface?

You might want to take a look at this:

viewtopic.php?t=60778
by Otto
Fri Apr 24, 2015 7:51 am
Forum: Gaming
Topic: RetroArch - imame4all performance boost!
Replies: 2
Views: 921

Re: RetroArch - imame4all performance boost!

Type the following at the console to run RetroArch and pipe messages to a null device:

./retroarch > /dev/null

:)
by Otto
Tue Apr 21, 2015 8:07 am
Forum: Gaming
Topic: RetroArch - imame4all performance boost!
Replies: 2
Views: 921

RetroArch - imame4all performance boost!

Not sure if anyone has posted this before but I have recently discovered that you can gain a performance boost with the imame4all core by piping console messages to either a file or /dev/null (./retroarch > /dev/null). Some games will send a lot of error messages to the console and there seems to be...
by Otto
Thu Sep 18, 2014 8:04 am
Forum: Other projects
Topic: Using Raspberry Pi B+ to Stream Videos on Hotel Networks
Replies: 2
Views: 1316

Re: Using Raspberry Pi B+ to Stream Videos on Hotel Networks

Yes!

You do not need the HDMI to composite convertor, the B+ outputs composite via the 3.5mm 4-pole socket.
See here:

http://www.raspberrypi.org/forums/viewt ... 75#p577977
by Otto
Wed Jul 24, 2013 7:36 am
Forum: Gaming
Topic: famicom computer
Replies: 3
Views: 862

Re: famicom computer

by Otto
Wed May 15, 2013 7:38 am
Forum: Gaming
Topic: ATARI ST EMULATOR, HATARI
Replies: 16
Views: 9221

Re: ATARI ST EMULATOR, HATARI

I think you'll find the Amiga was better at polygon based games too, the hardware could do line drawing and filling.
Any 3D games that were slower on the Amiga were simply because they were straight ports from the ST ..... :)
by Otto
Fri Mar 15, 2013 4:35 pm
Forum: Gaming
Topic: Atari800 port with native GLES2 rendering.
Replies: 52
Views: 18821

Re: Atari800 port with native GLES2 rendering.

Yes.
I am interested to know how fast glTexSubImage2D is.... :)
by Otto
Fri Mar 15, 2013 3:24 pm
Forum: Gaming
Topic: Atari800 port with native GLES2 rendering.
Replies: 52
Views: 18821

Re: Atari800 port with native GLES2 rendering.

eglSwapInterval = 0 ? :)
by Otto
Wed Mar 13, 2013 11:56 am
Forum: Gaming
Topic: Atari800 port with native GLES2 rendering.
Replies: 52
Views: 18821

Re: Atari800 port with native GLES2 rendering.

Hi Andrey,

If you disable vsync, do you know what is the maximum framerate you can achieve using your GLES2 rendering method?

Cheers,
Lee
by Otto
Tue Mar 05, 2013 2:37 pm
Forum: Gaming
Topic: RetroArch Emulator Frontend
Replies: 475
Views: 187151

Re: RetroArch Emulator Frontend

I'll answer my own question, shaders are working:


Image

Use the cg2xml.py RetroArch script in tools to convert to the correct format.
by Otto
Tue Feb 05, 2013 8:34 am
Forum: Gaming
Topic: RetroArch Emulator Frontend
Replies: 475
Views: 187151

Re: RetroArch Emulator Frontend

Shaders using the BSNES XML format should work, and you can find some here: http://gitorious.org/bsnes/xml-shaders Note that some shaders are more performance heavy than others, and at higher resolutions, they can slow down your game. How do you get them to work? I recompiled the latest retroarch a...
by Otto
Tue Jan 29, 2013 8:32 am
Forum: Gaming
Topic: Unreal Speccy Portable - ZX Spectrum emulator
Replies: 58
Views: 19247

Re: Unreal Speccy Portable - ZX Spectrum emulator

You may need this in your config.txt:

hdmi_ignore_edid=0xa5000080
by Otto
Thu Jan 24, 2013 4:01 pm
Forum: Gaming
Topic: Unreal Speccy Portable - ZX Spectrum emulator
Replies: 58
Views: 19247

Re: Unreal Speccy Portable - ZX Spectrum emulator

Hi Andrey,

I have done some more testing from the console -

With hdmi_group=1 (CEA) in config.txt all modes seem to work apart from mode=1 (VGA).

With hdmi_group=2 (DMT) mode=16 (1024x768) or less does not work....?
by Otto
Wed Jan 16, 2013 4:23 pm
Forum: Gaming
Topic: Unreal Speccy Portable - ZX Spectrum emulator
Replies: 58
Views: 19247

Re: Unreal Speccy Portable - ZX Spectrum emulator

Hi Andrey,

I think you misunderstood my reply -

With terminal under X windows = full screen image

Without X = no image :?
by Otto
Wed Jan 16, 2013 8:24 am
Forum: Gaming
Topic: Unreal Speccy Portable - ZX Spectrum emulator
Replies: 58
Views: 19247

Re: Unreal Speccy Portable - ZX Spectrum emulator

It works ok when I run it from X ?!
by Otto
Tue Jan 15, 2013 9:21 pm
Forum: Gaming
Topic: Unreal Speccy Portable - ZX Spectrum emulator
Replies: 58
Views: 19247

Re: Unreal Speccy Portable - ZX Spectrum emulator

Manually unpacked from zip.

Works ok on a 720p tv, latest Raspbian image no changes made to config.txt
by Otto
Tue Jan 15, 2013 2:56 pm
Forum: Gaming
Topic: Unreal Speccy Portable - ZX Spectrum emulator
Replies: 58
Views: 19247

Re: Unreal Speccy Portable - ZX Spectrum emulator

Nice job!

However, I get a blank screen when I try this on my old monitor via dvi at 1024x768?
by Otto
Tue Dec 04, 2012 2:13 pm
Forum: OpenVG
Topic: Hello_font bug?
Replies: 1
Views: 1895

Hello_font bug?

Possibly found a bug within this code in Hello_font: s = graphics_resource_render_text_ext(img, (img_w - width)>>1, y_offset-height,                                      GRAPHICS_RESOURCE_WIDTH,                                      GRAPHICS_RESOURCE_HEIGHT,                                      GRAPH...
by Otto
Mon Sep 10, 2012 12:56 pm
Forum: Interfacing (DSI, CSI, I2C, etc.)
Topic: General Purpose Clock Voltage
Replies: 17
Views: 8354

Re: General Purpose Clock Voltage

Any updates on this?

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