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by Keyaku
Tue Oct 18, 2016 11:01 am
Forum: Gaming
Topic: STICKY: Emulation on the RPi: Updated 29/06/2017
Replies: 148
Views: 412927

Re: Emulation on the Raspberry Pi,Pi2&Pi3 (Updated 18/09/201

Forget it! Its probably an early Build and the RPi wouldn't have anywhere near the Processing Power required. I have the best Win PS2 Emulator running on a pretty powerful Desktop and it runs ok but MANY Optimizations and Configurations are required, without these it struggles! UPDATE: Found some f...
by Keyaku
Sun Oct 16, 2016 6:50 pm
Forum: Gaming
Topic: STICKY: Emulation on the RPi: Updated 29/06/2017
Replies: 148
Views: 412927

Re: Emulation on the Raspberry Pi,Pi2&Pi3 (Updated 18/09/201

Has anyone taken a look at Play!? It's a PlayStation 2 emulator intended to also run on ARM devices.
Of course, I'm not expecting much, but since I don't have a Raspberry Pi 3, I don't really know. Is someone up for the task? Someone who could try to compile it and test it out?
by Keyaku
Thu Jul 31, 2014 11:06 am
Forum: Bare metal, Assembly language
Topic: Baking Pi strings termination
Replies: 11
Views: 1796

Re: Baking Pi strings termination

If it's writing the string and not looping at the end, you can probably assume the code you posted is working. A final test would be to do something like this: to make sure that you're not simply overflowing into something that is non-printable. My guess, based on a quick scan of your code, though,...
by Keyaku
Thu Jul 31, 2014 5:36 am
Forum: Bare metal, Assembly language
Topic: Baking Pi strings termination
Replies: 11
Views: 1796

Re: Baking Pi strings termination

Thank you for your time, I really appreciate it! The following code is for the function that prints/writes/draws strings named DrawString. It accepts three arguments: r0 - Initial coordinates (where the first 16 bits are for X, and the last 16 are for Y) r1 - The String Address r2 - The font that I ...
by Keyaku
Thu Jul 31, 2014 1:38 am
Forum: Bare metal, Assembly language
Topic: Baking Pi strings termination
Replies: 11
Views: 1796

Re: Baking Pi strings termination

The assembler will tell you if your B instruction tries to go to a location that is not possible. Ok, thanks! That's not my issue, then. This just means I still don't know what's my problem. Even with .asciz directives, the string gets written on-screen but the LED does not blink like I programmed ...
by Keyaku
Wed Jul 30, 2014 7:49 pm
Forum: Bare metal, Assembly language
Topic: Baking Pi strings termination
Replies: 11
Views: 1796

Re: Baking Pi strings termination

Have you used e.g. a hex-editor to check your strings are getting stored null-terminated as expected? Apparently, a quick look through a hex editor shows no null terminator value, for some reason. Either I'm missing it (which is plausible) or I must find some way to get a proper NULL terminator sho...
by Keyaku
Wed Jul 30, 2014 6:00 pm
Forum: Bare metal, Assembly language
Topic: Baking Pi strings termination
Replies: 11
Views: 1796

Baking Pi strings termination

I've gotten to Lesson 8: Screen 3 of the Baking Pi tutorial and have come to a complete stop due to something the author does not explain (mainly because it was not the scope of the tutorial). Before I start implementing the tags , I decided to try sending some strings to the function that writes st...
by Keyaku
Thu Jun 05, 2014 12:09 am
Forum: Graphics programming
Topic: How To Install & Use SDL2 on Raspbian PI
Replies: 22
Views: 48326

Re: How To Install & Use SDL2 on Raspbian PI

Hello, everyone! I hope I'm not complicating anything as I post this. My intention is exactly the opposite: I created a script that, running the script as it is, will automatically download and install the latest SDL2 version (SDL2-2.0.3 as of this day). Instructions are there, but, basically, you d...

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